Cabin / longer button sequence
Cabin Fever Long
Button Puzzle
Open GuideLate game
Reach the Black Tower reward step, get the already-finished Ending Key, then continue toward the Ending plinth and the final route.
Black Tower reached
In progress
Reward step
Locked
Ending Key
Locked
Final route open
Locked
Pick the closest match, and this page sends you to the right guide instead of making you read all of them.
Which one is you?
The late route is short, but it is not the same shape as the coloured towers.
Reach Black Tower
Complete the Black Tower reward step
Ending Key (already finished)
Final route / Ending plinth
Black Sphere / Ending path
The Ending Key opens the final route. The Black Sphere and the Ending Gate each have their own check, so this page does not print a single forced order after the key.
Black Tower sits at the end of the major progression, so reaching it is a late-game state rather than a map pin you have not found yet.
If Black Tower still will not open, the missing late-game requirement is the answer — not another local puzzle.
The Black Tower hands over the Ending Key through its own reward step. Count the rewards you have banked at the tower, not just the challenge pages you marked complete.
Return each reward the tower accepts, then confirm the Ending Key is released.
The reward step follows your world setting, so this page lists your challenges instead of printing a fixed number.
A solved challenge and a banked reward are two separate things. This counter only moves when a reward is returned to the tower.
Black Tower challenges are team and communication tasks. Start from what you can see in front of you.
Cabin / longer button sequence
Button Puzzle
Open GuideSeance / ritual
Team Puzzle
Open GuideSong / music
Team Puzzle
Open GuideActing / charades
Team Puzzle
Open GuidePoem / split roles
Team Puzzle
Open GuideFast obstacle course
Movement Challenge
Open GuideThe Black Tower reward is the Ending Key, and it arrives in its finished state.
Do not look for five Ending Key cutters. They do not exist.
The five-cutter routine belongs to the coloured towers. This key skips it, so nothing from those routes carries over.
The finished Ending Key goes to the Ending plinth. Placing it is what opens the Ending Gate and the final stretch.
Continue to the Ending RouteSeven sequential rooms with their own progression, so the room-by-room detail lives on its own page. Community guides call this stretch the Black Sphere.
Locked0 / 7 rooms
The six Black Tower challenges and the seven gauntlet rooms are not the same set.
Entry is not satisfied yet. The late-game step named above is what opens the rooms.
Enter the Black SpherePick the symptom you actually have. Each one belongs to a different check.
The full late-area list, with completion and reward tracking.
Mark the reward when the tower accepts it. A checked challenge is not a banked reward.
The six local challenges are the tower’s own completion content, tracked separately from the late route.
Finishing every local challenge is not the same as satisfying the late-game gate. The route rows above, not the challenge counter, show what still blocks the final route.
Open 100% TrackerThe Black Tower reward gives you the Ending Key, and that key is already finished. From here the route branches.
The seven late-game rooms, cleared in order to reach the end of the final route.
Open the room-by-room guideThe Ending plinth, the Ending Gate and the ending itself.
Open the Ending Guide