Big Walk Items & Tools

Find gear, navigation tools, communication items, Big Keys and missing-item help — without treating every world prop as a collectible.

Type what it is called, or what players call it.

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Item uses and known source locations last checked on 30 September 2026.

Find an Item

Search by the official name or by the word you use for it. You only need to recognise the thing in your hands.

Progression Items

These move the game forward. They are not ordinary gear you swap in and out.

  • Big Key

    Carry a released key through its five cutters, then use the completed key at a major destination.

    Players may call it: key · keys · red key · green key · blue key · yellow key

    Big Key routes →

Carry & Wear

Wearable gear decides what you can hold, and what stays on you.

  • Backpack

    Backpack

    Wear it so compatible props stay on you instead of in your hands.

    Players may call it: bag · back pack · rucksack · pack · hip bag · inventory

    Verified location

    Find a Backpack →

  • Holster

    Holster

    Wear compatible gear on your hip. The equip state is what fires Big Help.

    Players may call it: belt holster · gun holster · hip carry · hip gear · waist

    Verified location

    Big Help Achievement →

Communication & Signals

Big Walk builds its communication tools into the world on purpose. Their locations are not fully published yet, so this section names them and what they do.

  • Walkie-talkie

    Talk across distance. The game filters the voice by range and surroundings.

    Players may call it: walkie · walkie talkie · two way radio · handheld radio · radio

    Location not fully published

  • Megaphone

    Broadcast your voice across a wider area.

    Players may call it: bullhorn · speaker · loudspeaker · loudhailer

    Location not fully published

  • Whiteboard

    Draw or write something the whole group can read.

    Players may call it: white board · board · draw board

    Location not fully published

  • Radio

    The radio text layer a group uses to stay in contact.

    Players may call it: fixed radio · radio system · text chat

    Location not fully published

  • Flare

    Signal a position or light up an area for someone else.

    Players may call it: flares · signal flare · torch

    Location not fully published

  • Cowbell

    Make noise to signal or draw attention.

    Players may call it: cow bell · bell

    Location not fully published

Puzzle & Special Objects

Objects that only matter to one room, one mechanic or one challenge.

  • Golden Head

    A worn head prop used to solve the Blindfold symbol room.

    Players may call it: gold head · golden statue head · blindfold head

    Location confirmed, normal route partial

    Blindfold Symbol Puzzle →

  • Blindfold

    Blindfold

    Worn gear for visibility-limited play, used by two separate challenges.

    Players may call it: blind fold · eye cover

    Location confirmed, normal route partial

    Blindfold Symbol Puzzle →Blindfold Obstacle Course →

  • Peg Tiles

    Symbol tiles that belong to their own board puzzles, not to gear storage.

    Players may call it: peg tile · tile · tiles · tile sequence · symbol tiles

    Verified location

    Peg Tile Solver →

  • Cannonball

    A heavy prop you hold, lift and throw for the Cannon Ball challenge.

    Players may call it: cannon ball · iron ball · shot

    Verified location

    Cannon Ball Challenge →

  • Salon Brush

    Appearance gear used at the Salon rather than something you keep in a pack.

    Players may call it: brush · paint brush · makeover brush

    Location confirmed, normal route partial

    Big Makeover →

Is Every Object an Item You Need to Keep?

No. Seeing a prop in the world is not proof it is a permanent item, a collectible or a requirement.

  • Gear & tools

    Wearable or holdable, and useful across more than one place.

  • Progression items

    Keys with a route and a destination that has to be reached.

  • Puzzle props

    Only serve one puzzle or local mechanic, and stay with that room.

  • World objects & toys

    Can be picked up or played with without being something you keep.

Lost Something?

Backpack, worn gear or something you were carrying? Recovery starts at Lost & Found in the Spawn Hub.

Check Lost & Found →

Lost a Big Key?

A progression key is not recovered the way gear is. Check the key route state before you assume it is missing.

Open the Big Key route →

What Kind of Item Is Missing?

Pick the closest one and go straight to the check that applies.

Browse Items on the Map

The map shows where a published item lives. The guide for that item says whether you can pick it up, and under what condition.

The map answers where

Published locations, with the item layer switched on.

The item guide answers how

What the object does, and whether you can pick it up.

Show items on the map →

Items without a published location do not get a pin, so an empty area is not proof that nothing is there.

Big Walk Items & Tools FAQ

What items are in Big Walk?

Big Walk includes progression objects, wearable gear, navigation tools, communication and signalling tools, and puzzle-specific objects. Official examples include walkie-talkies, laser pointers, binoculars, megaphones, flares, whiteboards, cowbells and the golden head.

Does Big Walk have an inventory?

Tools are physical objects you carry, wear or interact with in the world. Backpack storage exists for compatible objects rather than for everything.

Backpack guide →

Where can I find a Backpack?

The published Backpack source landmarks are on the Backpack guide, together with what you have to do to end up wearing one.

Backpack locations →

What are Big Keys for?

Big Keys are progression items. A released key runs through five cutters on its route, and the completed key is used at a major destination.

Big Key routes →

Where do I get the map and compass?

The map comes from the Map Room route. A compass location is not published yet.

Unlock the Map Room →

What should I do if I lose an item?

Check Lost & Found in the Spawn Hub first. Progression keys are the exception — check the key route state instead of assuming it is gone.

Lost & Found →

Are all puzzle objects permanent items?

No. A local puzzle prop is separate from general gear and from progression objects, and it usually stays with the room that uses it.

Can every item go in a Backpack?

No. Only verified compatible props are described as Backpack-storable. Everything else stays unpublished.

Check storage →