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Big Walk Blindfold Puzzle: Golden Head Symbol Match

One player puts on the Golden Head and can barely see. Everyone else reads the three symbol targets on the glass room and talks the blindfolded player through matching the loose tiles — and those three symbols come from your own save, so nobody can hand you the answer.

📍 Green Area🧩 Symbol Match Puzzle🔢 3 symbols to match👥 One layout — the same in every world setting🏆 Gourd🔄 Symbols come from your save

Beams, jumps or an obstacle course? That is Blindfold Catwalk, not this room.

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Quick Solution

  1. 1Send one player inside with the Golden Head and keep the rest outside, where the room and its three targets are visible.
  2. 2Read the three target symbols your own game is showing, and say them out loud.
  3. 3Have the blindfolded player pick up the loose tiles and hold each one up to be identified.
  4. 4Match a held tile to a target, then guide the player to the slot that takes it.
  5. 5Fill all three slots, trigger the check, then collect the Gourd.
  6. 6If it resets, re-read your own three targets instead of copying a sequence from another game.

Is This Your Puzzle?

Players call this the blindfold puzzle, the Golden Head puzzle, or the blindfolded symbol match. Check which room is in front of you:

  • • A glass-walled room with three symbol targets inside
  • • One player wearing the Golden Head and struggling to see
  • • Loose symbol tiles the blindfolded player can pick up and hold
  • • A turnstile or entrance where the sighted players wait outside

Then this is the three-symbol blindfold puzzle — also listed in the game's challenges as Blindfold Fishtrap.

Player setting: One layout — the same in every world settingWhy can other puzzles look different?

The Three-Slot Symbol Board

Four things describe this room, including the layout difference it does not have.

Target symbols
3
Slots to fill
3
Who can read the targets
The players outside
Player-count layouts
One — every world setting uses it

Hints

  • Small hint

    The Golden Head is the obstacle, not the puzzle. Everything you need to know is visible to a teammate standing outside.

  • Strong hint

    Settle all three symbols before anyone starts carrying tiles. Three correct symbols in three wrong slots reset the room just as fast as a wrong symbol.

Step-by-step

  1. Step 1

    Pick the two roles

    This room needs one player who cannot see and at least one who can. Decide who goes in before anyone touches the Golden Head, because the roles do not swap mid-attempt.

    • One player puts on the Golden Head and goes inside the glass room.
    • Everyone else stays out where the targets are visible.

    Tip: The blindfolded player handles the tiles. The sighted players handle the reading.

  2. Step 2

    Read the three targets

    The room shows three symbol targets for your save. Look at them together before anything is picked up, and agree on how you will describe each shape.

    Success check: All three targets are named the same way by everyone outside.

  3. Step 3

    Find the loose tiles

    Inside, there is a set of symbol tiles the blindfolded player can pick up and carry. They cannot be read from inside, so each one has to be shown to a teammate before it means anything.

    Success check: The blindfolded player has a tile in hand and knows where the rest of them are.

  4. Step 4

    Hold each tile up so it can be read

    The blindfolded player lifts a tile into view through the glass while a sighted teammate says which symbol it is. Sort the tiles this way until each target symbol has a tile that matches it.

    Tip: Agree on a short name for each symbol first. Two players describing the same shape differently is the most common reason a match gets missed.

  5. Step 5

    Guide the player to the right slot

    Once a tile matches a target, the sighted player walks them to the position that takes it. Short calls work far better than angles or distances.

    • Call one direction at a time: left, right, forward, back.
    • Say stop before the player reaches the slot.
    • Confirm the position before they place the tile.

    Success check: The player is standing at the slot that matches the tile in their hands.

  6. Step 6

    Place all three matches

    Repeat the hold-up-and-guide loop until all three positions are filled. A symbol that belongs to this room is still the wrong symbol if it lands in another target's slot.

    Success check: Three slots hold three tiles, each matching the target above it.

  7. Step 7

    Check the result and take the Gourd

    With all three placements in, trigger the check. When it succeeds the puzzle stops resetting and the Gourd is released. If it fails, the room clears the attempt and you start the placements again.

You solved it when

  • ✓ All three slots hold a symbol that matches the target above them
  • ✓ The check succeeds and the room does not reset
  • ✓ The Gourd appears

Why Another Player's Answer May Not Work

Always the same
  • Three symbol targets
  • Loose tiles the blindfolded player carries
  • One player wearing the Golden Head
  • The check at the end
Changes
  • Which three symbols are asked for
  • Which slot each of them belongs in

Rule: Read the three symbols your own room shows. Never place an order copied from another save.

Check my tiles →

Where To Find Blindfold Fishtrap

On the Green Tower side of the map, in a glass-walled building by the Chairlift region. Players report the room at roughly 3930, 2100 on the in-game map. Look for the turnstile entrance and the Golden Head — if the room is clearly visible through glass from the outside, you are at the right building.

  • 📍 Green Area
  • 🧭 Nearest landmark: Green Tower
  • Nearby: Invisible Ink, Telescope To Box, Blindfold Catwalk
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High ButtonHigh ButtonTrainTrainBlue TowerBlue TowerBlack TowerBlack Tower

Blindfold Fishtrap Not Working?

  • The puzzle resets after you check it

    Likely cause: At least one placement does not match the targets your own room is showing.

    Check

    • The three symbols match your own targets, not another guide's
    • Each tile is in the slot that matches it, not just any free slot
    • All three slots are filled before the check

    Fix: Re-read the three targets, rebuild the three placements, then check again.

  • One tile looks right but the puzzle still fails

    Likely cause: A tile that belongs in this room is not automatically the right symbol for that position.

    Check

    • The symbol itself
    • The slot it went into
    • That no slot was left empty

    Fix: Swap the tile to the slot whose target it actually matches, then check again.

  • The board cleared while you were still placing tiles

    Likely cause: A failed check clears the attempt and the room resets for a short moment. That reset is part of the puzzle's own logic rather than a fault in your game.

    Fix: Let the reset finish, re-read the three targets, then place all three again.

  • Your symbols do not match a video or another guide

    Likely cause: That run was played on a different save, and this room draws its three targets from the save it is played in.

    Fix: Use the three targets your own room shows. Another player's sequence cannot be transferred between saves.

  • The blindfolded player cannot hear the directions

    Likely cause: Glass and distance quieten voice chat between the inside and the outside of the room.

    Fix: Move the caller closer to the entrance and shorten the calls. If your group has a megaphone it helps, but it is a convenience rather than a requirement.

Reward & Progress

🏆 Gourd

Completing the blindfold symbol match releases its Gourd reward and clears the challenge.

View Puzzle Progress
View all Gourd locations →

Looking for Blindfold Catwalk?

Both puzzles get called the blindfold puzzle, and they are different places. Blindfold Fishtrap is the glass room where three symbol targets have to be matched with loose tiles. Blindfold Catwalk is the route challenge, where a blindfolded player is walked and jumped along a course by voice. If nothing in front of you has a symbol to match, you want the Catwalk guide instead.

Open Blindfold Catwalk Guide →

Questions about Blindfold Fishtrap

How do you solve the blindfold puzzle in Big Walk?

One player goes into the glass room wearing the Golden Head, picks up the loose symbol tiles and holds them up, while a teammate outside reads the three targets and says which tile matches. The blindfolded player is then guided to the slot for each match, and all three placements are checked together.

Is Blindfold Fishtrap the Golden Head puzzle?

Yes. The challenge is listed as Blindfold Fishtrap, and players usually describe the same room as the blindfold puzzle, the Golden Head puzzle or the blindfolded symbol match. It is the glass room with three symbol targets, not the blindfold obstacle course.

Why are my three symbols different from a guide or a video?

Because the three targets are drawn from the save the room is played in. A sequence copied from another player's game belongs to that game, so read the three targets your own room is showing.

Why does the blindfold puzzle reset?

A failed check clears the attempt, and the board also clears for a moment after the reset. Check that your three symbols match your own targets and that each tile sits in the slot matching it, then place all three again.

Where is the blindfold puzzle?

On the Green Tower side of the map, in a glass-walled building near the Chairlift region at roughly 3930, 2100 on the in-game map. Look for the turnstile entrance and the Golden Head outside the glass.

Does the blindfold puzzle change with 2, 3 or 4+ players?

No. There is only one version of this room, and it does not have separate 2-player, 3-player or 4+ layouts. You still need one player blindfolded and one player outside who can see, whatever size your group is.

Is this the same as the blindfold obstacle course?

No. Blindfold Catwalk is a movement course: walls, beams and jumps, with the sighted players talking a blindfolded teammate through it. Blindfold Fishtrap has no route to cross — it is the glass room where three displayed symbols are matched by carrying tiles to their slots.