Big Walk Interactive Map

Find every challenge, reward, tower and important location.

Try High Button, Train, 4166 1899, Big Key or purple challenge.

Green Tower

Blue Tower

Yellow Tower

Black Tower

Train Station

Search Coordinates

Enter world X and Z here, or open the Coordinates Finder for number clues such as 4166 1899.

Open the Coordinates Finder

All Big Walk Challenge Locations

45 Challenges Found

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  • High Button

    🧩 Button📍 Red Tower👥 2-4 Players

    Press the buttons together to activate the tower.

    Guide
  • Invisible Ink

    🧩 Tile📍 Green Area👥 Any size

    Read the current five-tile clue, then place Set A tiles in that order.

    Guide
  • Coordinates

    🧩 Logic📍 Blue Area👥 Any size

    Read the number clue, reach the place, then activate both presses.

    Guide
  • Optical Telegraph

    🧩 Tile📍 Blue Tower👥 Any size

    Read the current telegraph clue, then check five Set D slots. The sequence is save-seeded; the exact order is not published as runtime-verified.

    Guide
  • Tile Thief

    🧩 Tile📍 Yellow Area👥 Any size

    Match four mixed-set slots: A, Priest A, D, then A.

    Guide
  • Cannon Ball

    🧩 Place📍 Red Area👥 Any size

    Find the Cannon Ball, take it to the challenge target, then complete the object interaction.

    Guide
  • Cabin Fever

    🧩 Button📍 Red Area👥 2-4 Players

    Settle the cabin before you move on.

    Guide
  • Blindfold Fishtrap

    🧩 Team📍 Green Area👥 Any size

    Trust your team when you cannot see.

    Guide
  • Basketball

    🧩 Team📍 Red Area👥 Any size

    Get the ball through with the whole squad.

    Guide
  • Blindfold Catwalk

    🧩 Team📍 Green Area👥 Any size

    Talk someone across when they cannot see.

    Guide
  • Breadcrumb Loop

    🧩 Logic📍 Red Area👥 2-4 Players

    Leave a trail and close the loop.

    Guide
  • Cabin Fever Long

    🧩 Button📍 Black Tower👥 2-4 Players

    A longer cabin sequence for the later path.

    Guide
  • Cannonball Commute

    🧩 Place📍 Yellow Area👥 Any size

    Commute the cannonball to the next stop.

    Guide
  • Carousel

    🧩 Team📍 Red Area👥 Any size

    Ride the cycle and keep every seat in sync.

    Guide
  • Centurion Seance

    🧩 Team📍 Black Tower👥 Any size

    Join the seance and finish the later ritual.

    Guide
  • Centurion Song

    🧩 Team📍 Black Tower👥 2-4 Players

    Hold the centurion song across the team.

    Guide
  • Charades Rooms

    🧩 Team📍 Black Tower👥 2-4 Players

    Act the clue so the rest of the team can see it.

    Guide
  • Concert

    🧩 Team📍 Blue Tower👥 2-4 Players

    Play the parts together until the song lands.

    Guide
  • Coordinates Holding

    🧩 Logic📍 Red Area👥 Any size

    Hold the numbers until the location clicks.

    Guide
  • Dancer And Selector

    🧩 Team📍 Yellow Area👥 Any size

    One dances, one selects, then lock the step.

    Guide
  • Easy Sim Press

    🧩 Button📍 Red Area👥 2-4 Players

    Assign positions, then press together in the same timing window.

    Guide
  • Egg Hunt

    🧩 Team📍 Red Area👥 Any size

    Hunt the hidden pieces with the whole team.

    Guide
  • Fielding

    🧩 Button📍 Red Area👥 Any size

    Catch the switch timing with your team.

    Guide
  • Flare Run

    🧩 Place📍 Green Area👥 Any size

    Carry the flare before the path goes dark.

    Guide
  • Indoor Semaphore

    🧩 Tile📍 Green Area👥 2-4 Players

    Record the current signals, communicate the five-position order, then check Set D tiles.

    Guide
  • Kick Up Pits

    🧩 Place📍 Red Area👥 Any size

    Kick the pieces up and out of the pits.

    Guide
  • Medium Sim Press

    🧩 Button📍 Green Area👥 2-4 Players

    Match the presses before the state slips.

    Guide
  • Memory Bombs

    🧩 Team📍 Blue Area👥 Any size

    Track remaining in-game progress. A fixed A → B → C → D order is not published.

    Guide
  • Microphone Array

    🧩 Team📍 Red Area👥 Any size

    Aim the mics until the signal is clear.

    Guide
  • Musical Holiday

    🧩 Team📍 Green Area👥 Any size

    Keep the holiday tune in time with your friends.

    Guide
  • Obby

    🧩 Place📍 Green Area👥 2-4 Players

    Climb the course without leaving anyone behind.

    Guide
  • Observation Room

    🧩 Tile📍 Red Area👥 Any size

    Read the current five-tile clue, then place Set A tiles in that order. The sequence is runtime-generated.

    Guide
  • Perspective Counting

    🧩 Logic📍 Blue Area👥 Any size

    Count from the angle that makes the number true.

    Guide
  • Poet And Pontiff

    🧩 Team📍 Black Tower👥 Any size

    Split the later verses between poet and pontiff.

    Guide
  • Poet And Priest

    🧩 Team📍 Red Area👥 Any size

    Split the verses and answer as a pair.

    Guide
  • Pointers Paradise

    🧩 Logic📍 Red Area👥 2-4 Players

    Follow the pointers to the right state.

    Guide
  • Ring Room

    🧩 Logic📍 Green Area👥 2-4 Players

    Read the ring and lock the next state.

    Guide
  • Scout Bombs

    🧩 Team📍 Green Area👥 Any size

    Scout the charges, then disarm them in order.

    Guide
  • Signal Flags

    🧩 Logic📍 Yellow Area👥 Any size

    Watch the full playback, count the relevant signals, then validate.

    Guide
  • Singer And Selector

    🧩 Team📍 Red Area👥 Any size

    One sings, one selects, both finish the verse.

    Guide
  • Speed Obby

    🧩 Place📍 Black Tower👥 2-4 Players

    Learn the route, then execute the recovered finish trigger on a clean run.

    Guide
  • Telescope To Box

    🧩 Place📍 Green Area👥 Any size

    Look through the glass, then place the box.

    Guide
  • Teller Window

    🧩 Logic📍 Red Area👥 Any size

    Pass the right item through the window.

    Guide
  • Trap Room

    🧩 Team📍 Blue Area👥 2-4 Players

    Watch the traps and move as one.

    Guide
  • Window Labyrinth

    🧩 Logic📍 Red Area👥 2-4 Players

    Enter the matching labyrinth instance, then reach the successful end.

    Guide

Where Should I Go Next?

Where are you now?
  1. 1.Complete High Button
  2. 2.Unlock Train
  3. 3.Visit Blue Tower
What Do I Do Next?

Important Big Walk Locations

Towers

  • Red Tower

    The red landmark that opens the first stretch.

  • Green Tower

    The green landmark on the middle path.

  • Blue Tower

    The blue landmark for later puzzles.

  • Yellow Tower

    The yellow landmark before the late path.

  • Black Tower

    The late landmark on the ending path.

Transport

  • Train Station

    Unlock the train to cross the map faster.

  • Chairlift

    A lift between the middle areas.

  • Tunnel

    A passage on the later route.

Progression

  • Big Key

    A progression item that opens later gates.

  • Ending Gate

    The gate on the ending path.

  • Gauntlet

    The gauntlet before the ending.

Rewards

Gourd Reward

Every mapped challenge drops a Gourd. Open the challenge list or a pin to claim the next one.

Open Guide

Secrets

Secret and purple-challenge locations are not on this map yet. Use the purple-challenge guide until those pins exist.

Open Guide

Big Walk Map Guide

The Big Walk map is the navigation layer for the whole walk. Use it when you need a location, not a recap: search a challenge name, a tower, a key, a train stop, or a coordinate pair, then jump from the pin to the solution guide. The live database currently maps 45 Big Walk challenges. Those pins sit with the five towers, the train, and the later progression landmarks, so a search for Big Walk locations can move you from the first red stretch to the ending path without guessing which hill you are on. Challenge markers use recovered world coordinates, which is why 4166 1899 opens the Coordinates puzzle and why a pair from the world can snap to the nearest mapped challenge. Towers are the wayfinding bones of the island. Red Tower starts the first button work, including High Button. Green, blue and yellow towers mark the middle walk. Black Tower is the late landmark before the ending. Transport pins cover the train, chairlift and tunnel, because crossing the island on foot is the slow route once the train is unlocked. Keys and gates sit on the same map: the Big Key, the ending gate and the gauntlet are progression points, not extra puzzles. Filter by type, area or completion when the pins feel crowded. Remaining hides what you already marked done. Rewards are the Gourd drops from the same 45 challenges, so you do not get a second stack of duplicate pins. Secrets are not plotted yet; when a search for a purple challenge comes up, open the purple-challenge guide instead of waiting for a pin that is not on this layer. After you find a place, open the guide, complete the challenge, mark it done, then come back to plan the next stretch. That loop — map, location, puzzle guide, tracker — is the point of this page. It is built for searches such as Big Walk map, Big Walk locations, Big Walk coordinates, Big Walk challenges and Big Walk towers, and it is meant to stay useful after the first visit, when you already know the names and only need the next pin.

Map questions

Where can I find the Big Walk map?
This page is the interactive Big Walk map. Search a puzzle, landmark or coordinate pair to jump to the marker.
Where is High Button?
High Button sits by Red Tower on the early path. Open the High Button solution for the 2, 3 and 4 player steps. High Button solution
How many locations are in Big Walk?
The live database maps 45 challenge locations, plus towers, transport and key landmarks — 56 mapped points on this page.
Can I use coordinates?
Yes. Open the Coordinates Finder for number clues such as 4166 1899, or use Search Coordinates with world X and Z on this map. Coordinates Finder
How do I find the train?
The Train Station pin sits in the center of the map on the early red path. Open the train guide from the marker to unlock it. Unlock the train
Where are the Big Keys?
The Big Key is a progression item. Open the key marker or the Big Key guide for the next step. Big Key guide

Map not showing what you need?

Why can't I see a marker?
Some locations unlock after progression. Clear filters, or switch Not Completed to All.
Where is my next objective?
What Do I Do Next?

Puzzles