Memory Bombs
🧩 Progress Puzzle📍 Blue Area👥 Any size🏆 Gourd Reward
Find every challenge, reward, tower and important location.
Red Tower
Green Tower
Blue Tower
Yellow Tower
Black Tower
Train Station
Enter world X and Z here, or open the Coordinates Finder for number clues such as 4166 1899.
Open the Coordinates Finder →🧩 Progress Puzzle📍 Blue Area👥 Any size🏆 Gourd Reward
45 Challenges Found
Sort🧩 Button📍 Red Tower👥 2-4 Players
Press the buttons together to activate the tower.
🧩 Tile📍 Green Area👥 Any size
Read the current five-tile clue, then place Set A tiles in that order.
🧩 Logic📍 Blue Area👥 Any size
Read the number clue, reach the place, then activate both presses.
🧩 Tile📍 Blue Tower👥 Any size
Read the current telegraph clue, then check five Set D slots. The sequence is save-seeded; the exact order is not published as runtime-verified.
🧩 Tile📍 Yellow Area👥 Any size
Match four mixed-set slots: A, Priest A, D, then A.
🧩 Place📍 Red Area👥 Any size
Find the Cannon Ball, take it to the challenge target, then complete the object interaction.
🧩 Button📍 Red Area👥 2-4 Players
Settle the cabin before you move on.
🧩 Team📍 Green Area👥 Any size
Trust your team when you cannot see.
🧩 Team📍 Red Area👥 Any size
Get the ball through with the whole squad.
🧩 Team📍 Green Area👥 Any size
Talk someone across when they cannot see.
🧩 Logic📍 Red Area👥 2-4 Players
Leave a trail and close the loop.
🧩 Button📍 Black Tower👥 2-4 Players
A longer cabin sequence for the later path.
🧩 Place📍 Yellow Area👥 Any size
Commute the cannonball to the next stop.
🧩 Team📍 Red Area👥 Any size
Ride the cycle and keep every seat in sync.
🧩 Team📍 Black Tower👥 Any size
Join the seance and finish the later ritual.
🧩 Team📍 Black Tower👥 2-4 Players
Hold the centurion song across the team.
🧩 Team📍 Black Tower👥 2-4 Players
Act the clue so the rest of the team can see it.
🧩 Team📍 Blue Tower👥 2-4 Players
Play the parts together until the song lands.
🧩 Logic📍 Red Area👥 Any size
Hold the numbers until the location clicks.
🧩 Team📍 Yellow Area👥 Any size
One dances, one selects, then lock the step.
🧩 Button📍 Red Area👥 2-4 Players
Assign positions, then press together in the same timing window.
🧩 Team📍 Red Area👥 Any size
Hunt the hidden pieces with the whole team.
🧩 Button📍 Red Area👥 Any size
Catch the switch timing with your team.
🧩 Place📍 Green Area👥 Any size
Carry the flare before the path goes dark.
🧩 Tile📍 Green Area👥 2-4 Players
Record the current signals, communicate the five-position order, then check Set D tiles.
🧩 Place📍 Red Area👥 Any size
Kick the pieces up and out of the pits.
🧩 Button📍 Green Area👥 2-4 Players
Match the presses before the state slips.
🧩 Team📍 Blue Area👥 Any size
Track remaining in-game progress. A fixed A → B → C → D order is not published.
🧩 Team📍 Red Area👥 Any size
Aim the mics until the signal is clear.
🧩 Team📍 Green Area👥 Any size
Keep the holiday tune in time with your friends.
🧩 Place📍 Green Area👥 2-4 Players
Climb the course without leaving anyone behind.
🧩 Tile📍 Red Area👥 Any size
Read the current five-tile clue, then place Set A tiles in that order. The sequence is runtime-generated.
🧩 Logic📍 Blue Area👥 Any size
Count from the angle that makes the number true.
🧩 Team📍 Black Tower👥 Any size
Split the later verses between poet and pontiff.
🧩 Team📍 Red Area👥 Any size
Split the verses and answer as a pair.
🧩 Logic📍 Red Area👥 2-4 Players
Follow the pointers to the right state.
🧩 Logic📍 Green Area👥 2-4 Players
Read the ring and lock the next state.
🧩 Team📍 Green Area👥 Any size
Scout the charges, then disarm them in order.
🧩 Logic📍 Yellow Area👥 Any size
Watch the full playback, count the relevant signals, then validate.
🧩 Team📍 Red Area👥 Any size
One sings, one selects, both finish the verse.
🧩 Place📍 Black Tower👥 2-4 Players
Learn the route, then execute the recovered finish trigger on a clean run.
🧩 Place📍 Green Area👥 Any size
Look through the glass, then place the box.
🧩 Logic📍 Red Area👥 Any size
Pass the right item through the window.
🧩 Team📍 Blue Area👥 2-4 Players
Watch the traps and move as one.
🧩 Logic📍 Red Area👥 2-4 Players
Enter the matching labyrinth instance, then reach the successful end.
The red landmark that opens the first stretch.
The green landmark on the middle path.
The blue landmark for later puzzles.
The yellow landmark before the late path.
The late landmark on the ending path.
Unlock the train to cross the map faster.
A lift between the middle areas.
A passage on the later route.
A progression item that opens later gates.
The gate on the ending path.
The gauntlet before the ending.
Every mapped challenge drops a Gourd. Open the challenge list or a pin to claim the next one.
Open GuideSecret and purple-challenge locations are not on this map yet. Use the purple-challenge guide until those pins exist.
Open GuideThe Big Walk map is the navigation layer for the whole walk. Use it when you need a location, not a recap: search a challenge name, a tower, a key, a train stop, or a coordinate pair, then jump from the pin to the solution guide. The live database currently maps 45 Big Walk challenges. Those pins sit with the five towers, the train, and the later progression landmarks, so a search for Big Walk locations can move you from the first red stretch to the ending path without guessing which hill you are on. Challenge markers use recovered world coordinates, which is why 4166 1899 opens the Coordinates puzzle and why a pair from the world can snap to the nearest mapped challenge. Towers are the wayfinding bones of the island. Red Tower starts the first button work, including High Button. Green, blue and yellow towers mark the middle walk. Black Tower is the late landmark before the ending. Transport pins cover the train, chairlift and tunnel, because crossing the island on foot is the slow route once the train is unlocked. Keys and gates sit on the same map: the Big Key, the ending gate and the gauntlet are progression points, not extra puzzles. Filter by type, area or completion when the pins feel crowded. Remaining hides what you already marked done. Rewards are the Gourd drops from the same 45 challenges, so you do not get a second stack of duplicate pins. Secrets are not plotted yet; when a search for a purple challenge comes up, open the purple-challenge guide instead of waiting for a pin that is not on this layer. After you find a place, open the guide, complete the challenge, mark it done, then come back to plan the next stretch. That loop — map, location, puzzle guide, tracker — is the point of this page. It is built for searches such as Big Walk map, Big Walk locations, Big Walk coordinates, Big Walk challenges and Big Walk towers, and it is meant to stay useful after the first visit, when you already know the names and only need the next pin.