Big Walk Walkthrough

The whole main route, from the opening area to Big Goodbye. The opening and the main gates are fixed, but the middle of the game is not, so this shows the milestones and what each one unlocks instead of a fake puzzle-by-puzzle order.

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The route at a glance

  1. Start
  2. First Big Key
  3. Red Route
  4. Coloured RoutesZona verde · Zona azul · Zona amarilla
  5. Transport Unlocks
  6. Late Game
  7. Black TowerFinal Gauntlet
  8. Big Goodbye

Blue, Green and Yellow are not one rigid step-by-step order. Follow whichever route your group is currently working on.

Where Are You in the Walk?

Pick the closest thing your group has actually seen. This jumps to that part of the route.

You’re here

Starting Out

Goal: Complete the opening challenge loop and release your first progression key.

Main Progression at a Glance

The route from the opening area to Big Goodbye. Three coloured routes share one part of the game, so they are shown together rather than in a fixed order.

StageYour goalWhat it unlocks
Starting OutIn progressComplete the opening challenge loop and release your first progression key.The reward-to-key loop · Your first finished key route
Open the Way to the Main IslandLockedTurn the first finished key into the unlock that opens the way forward.The bridge out of the opening section · Access to the wider island
Red Route and Map RoomLockedFinish the Red route and open the Map Room.The Map Room · A map you can read while exploring
Choose Your Next RouteLockedWork whichever coloured route your group has open. Each one unlocks a different way to travel.Zona verde→ ChairliftZona azul→ TrainZona amarilla→ Tunnels
Transport UnlocksLockedBring the transport routes into service so your group stops walking everywhere.Chairlift rides · Train travel between the known stops · The tunnel network
Ready for the Black Tower?LockedClose out the late-game requirements before you push into the Black Tower.The late-game route · Access toward the Black Tower
Black TowerLockedWork the Black Tower route into the sequential final rooms.The Ending Key route · Access to the ending gate
Reach Big GoodbyeLockedOpen the ending gate and reach the main ending.The main ending · Post-game content, if your group keeps going

Stage by Stage

Each stage of the main route, with the goal and the unlocks that move your group forward.

  1. Stage 2

    Locked

    Open the Way to the Main Island

    Goal: Turn the first finished key into the unlock that opens the way forward.

    A key only counts once its own route is finished and the key is placed at the matching plinth.

    Key unlocks

    • The bridge out of the opening section
    • Access to the wider island
  2. Stage 3

    Locked

    Red Route and Map Room

    Goal: Finish the Red route and open the Map Room.

    Once the Map Room route is complete, the rest of the island is much easier to read.

    Key unlocks

    • The Map Room
    • A map you can read while exploring
  3. Stage 4

    Three routes, any orderLocked

    Choose Your Next Route

    Goal: Work whichever coloured route your group has open. Each one unlocks a different way to travel.

    Green, Blue and Yellow belong to the same part of the game. There is no single required order between them.

    Key unlocks

    • Chairlift (Green)
    • Train (Blue)
    • Tunnels (Yellow)
  4. Stage 5

    Locked

    Transport Unlocks

    Goal: Bring the transport routes into service so your group stops walking everywhere.

    Each system opens with its own route, and each has its own page if a vehicle will not move.

    Key unlocks

    • Chairlift rides
    • Train travel between the known stops
    • The tunnel network
  5. Stage 6

    Locked

    Ready for the Black Tower?

    Goal: Close out the late-game requirements before you push into the Black Tower.

    If something still looks locked, the What Next tool checks the requirement you are actually missing.

    • Major routes closed
    • Progression keys placed
    • World access open
    • Black Tower located

    Key unlocks

    • The late-game route
    • Access toward the Black Tower
  6. Stage 7

    Locked

    Black Tower

    Goal: Work the Black Tower route into the sequential final rooms.

    The final rooms open one after another: the first is open, and each later room opens after the one before it.

    • 7 rooms
    • Opens in order

    Key unlocks

    • The Ending Key route
    • Access to the ending gate
  7. Stage 8

    Locked

    Reach Big Goodbye

    Goal: Open the ending gate and reach the main ending.

    This is where the main route ends. Everything past the credits belongs to post-game.

    • Ending Key
    • Ending Gate
    • Big Goodbye

    Key unlocks

    • The main ending
    • Post-game content, if your group keeps going

What Do I Actually Need to Finish?

The main route and the completion layer are not the same thing. This is the difference.

Required for the main route

  • The progression key routes on the main path
  • The tower gates that unlock transport
  • The Black Tower route and its final rooms
  • The ending gate trigger

Can be left for later

  • Extra reward challenges you walk past
  • Purple post-game objectives
  • Achievements and collectibles
  • Full 100% completion

You do not have to solve every puzzle to finish the game. Optional challenges can be skipped and picked up later.

See the 100% Guide

Stuck Somewhere in the Walkthrough?

Each blocker belongs to a different page. Start with the one you actually have.

I don't know where to go
Answer a few questions about your save and get one next objective. Herramienta «¿Y ahora qué?»
A puzzle is blocking us
Find the puzzle by name or by what you can see, then open its solution. Soluciones de los rompecabezas
We have a Big Key and do not know where it goes
Check which route the key belongs to and where its plinth is. Guía de la Big Key
The Train won't move
Check the Train plinth state and the shared brakes one by one. Guía del Tren
A route isn't progressing
Open that area walkthrough and check the challenge and key state for the route. Walkthroughs de las zonas
The ending gate won't open
Walk the requirements in order: late progression, key state, Black Tower and the gate. Guía del final
We finished the game
Post-game progression, the second ending and completion continue from here. Guía del posfinal
We're missing something for 100%
Find the challenges, Purple objectives and achievements still open on your save. Guía del 100 %

Area Walkthroughs

The five areas on the main route. Each one says what it is for before it lists anything.

Don’t Know Your Next Objective?

Tell the What Next tool what your group finished last and it names one objective, without making you read the whole route.

Find My Next Objective

After Big Goodbye

The main route ends at Big Goodbye. These pages pick it up from there.

Walkthrough Questions

¿Big Walk es lineal?
El comienzo y las puertas principales son fijos, pero la parte central del juego no. Cuando las rutas de colores están abiertas, tu grupo elige en cuál trabajar. Ruta completa
¿En qué orden debo hacer las rutas de colores?
No hay un orden obligatorio entre Verde, Azul y Amarillo. Desbloquean la aerosilla, el tren y los túneles, así que avanza en la que tu grupo pueda alcanzar de verdad. Rutas de colores
¿Tengo que resolver todos los puzzles?
No. La ruta principal solo necesita sus puertas de progresión. Los desafíos opcionales se pueden saltar y retomar más tarde. Obligatorio y opcional
¿Cómo sé qué hacer a continuación?
Dile a la herramienta «Qué hacer ahora» lo último que terminó tu grupo y te indicará un objetivo. Herramienta «¿Y ahora qué?»
¿Cuándo desbloqueo el tren?
Cuando la ruta Azul está terminada y su llave se coloca en el pedestal del tren. Guía del Tren
¿Qué pasa después del final?
El juego continúa con el contenido del posfinal, con un segundo final y más objetivos. Guía del posfinal

Related Big Walk Guides

Don’t want to read the whole route? Tell us what you’ve completed

Need help with something outside progression? Explore the full Big Walk Guide.

The route order and transport unlocks last checked on 30 September 2026.