PROGRESSION ASSISTANT
What Should I Do Next in Big Walk?
Tell us what your group has already done. We’ll give you one useful next objective — without forcing the coloured routes into a fake fixed order.
Nothing marked yet
Answer a few questions about your run and you get one next objective. Nothing leaves this browser.
Your progress is saved on this device. This page does not read your Big Walk save.
What best describes your game right now?
Pick the closest match. If you are holding a key or have just unlocked a vehicle, pick the route it belongs to and the next question narrows it down.
Your Big Walk Progress
Every route keeps its own state. Nothing here reads Red → Green → Blue → Yellow as an order.
Opening
Opening route
Available — not started yet
Major routes
Red route
Not available yet
Green route
Not available yet
Blue route
Not available yet
Yellow route
Not available yet
Black Tower
Locked
Ending
Not reached
Why This Recommendation Makes Sense
Opening route, then parallel major routes, then late game, then the ending. This page only recommends an objective when the progression dependencies support it.
Opening route: release the Opening Key, run its five stations, then place it at the Drawbridge. That opens the wider island.
Four parallel major routes
They are shown side by side because none of them comes first. Each one opens a different landmark.
Opening route — places its key at the Drawbridge and releases the four route keys
Red Big Key Route
→ Map Room
Destination: Map Room access and navigation tools
Open GuideGreen Big Key Route
→ Chairlift
Destination: the Chairlift transport system
Open GuideBlue Big Key Route
→ Train
Destination: the Train system
Open GuideYellow Big Key Route
→ Tunnels
Destination: the coloured tunnel network
Open Guide
Late game — Black Tower, then the ending
We never claim a mandatory order between the coloured routes, because the game does not have one.
Late game: the Black Tower reward is the Ending Key. It arrives already finished, so it has no cutter route.
Ending: place the Ending Key at the Ending plinth, open the Ending Gate, then finish the ending sequence.
Post-game: the Overflow route and the completion layers, tracked separately from the main route.
A nearby puzzle is never promoted to a required step. Optional content is listed separately, and only when it sits near the step above.
Why Am I Stuck?
Pick the line that matches your run. If the objective is already done and something still will not run, the fault is in that system rather than in your progression.
- I do not know what to do next
- I know what to do, but I cannot find it
- A system will not activate
- A puzzle will not complete
- My Big Key will not cut or place
- I finished the main ending
- I am missing things for 100%
A specific system still will not run
The key is already where it belongs on these, so what is left is clearing the system itself.
Where This Sits in the Whole Journey
Context only. The full route lives on the walkthrough.
- Opening ●
- Major routes ○
- Black Tower ○
- Ending ○
- Post-game ○
What Next Questions
Que dois-je faire en premier dans Big Walk ?
Commencez par la boucle de défis d’ouverture. Terminez la première route de clé, placez la clé au pont-levis et le reste de l’île s’ouvre.
Étape de départ →Que dois-je faire après le pont-levis ?
Attaquez-vous à une route principale. La route rouge ouvre la salle des cartes, et la verte, la bleue et la jaune ouvrent le télésiège, le train et les tunnels.
Étape de la route rouge →Dois-je faire les routes colorées dans l’ordre ?
Non. Ce sont des routes parallèles aux destinations différentes, et cette page ne les traite jamais comme des chapitres. Faites celle que votre partie laisse ouverte.
Routes colorées →Que dois-je faire après avoir terminé une route ?
Suivez cette route jusqu’à sa destination, puis continuez avec toute autre route encore accessible. Le résultat ci-dessus indique laquelle choisir.
Progression principale →La page indique que ma route est terminée, mais quelque chose ne fonctionne pas. Pourquoi ?
Une clé placée dont la destination ne fonctionne pas est un problème de système, pas un blocage de progression. Cette page vous renvoie vers la page de ce système plutôt que de vous envoyer vers une autre station.
Dépannage →Que dois-je faire après la fin principale ?
Grands adieux clôt la route principale. La route post-jeu, la seconde fin et le travail de complétion se poursuivent à partir de là comme des objectifs distincts.
Guide du post-jeu →Related Guides
Four pages cover most of what this tool hands off to.
Route dependencies and unlock destinations last checked on 30 September 2026.