Big Walk Peg Tile Solver
Check the board you have — not someone else’s answer.
Choose the puzzle you're standing at, match the tiles you see, and check which tile belongs in each position. If your sequence still fails, the solver tells you what to check next.
This solver can confirm
- ✓ How many positions the board has
- ✓ Which symbols each position accepts
- ✓ Whether your player-count version changes the board
- ✓ Whether the same symbol may repeat
This solver cannot confirm
- △ The order your game is asking for right now
- △ The finished order for your particular save
- 1. Pick the puzzle you are standing at.
- 2. Pick the tile you are holding for each position.
- 3. Check the board, then read the clue your own game is showing.
Which puzzle are you solving?
Popular
Don't know the name? Answer a few questions about what you can see and the Puzzle Finder will name it. Identify my puzzle →
Pick a puzzle to open its tile board.
Still not working?
Every position fits, but the puzzle rejects it
Likely cause
The tiles are acceptable, so the problem is the order or the step that confirms it.
What to do
Compare the order with the clue shown in your current game, then trigger the puzzle's own confirm interaction.
My guide shows different symbols
Likely cause
Guides often record one player's run. The symbols asked for are generated per game or per save.
What to do
Use the clue in your own game and ignore the specific symbols in a copied list.
The puzzle reset after I entered the tiles
Likely cause
One position was not accepted, so the puzzle cleared the board instead of completing.
What to do
Check each position above, fix the first one flagged, then enter the order again.
A tile I'm holding isn't listed
Likely cause
The position is showing only the symbols it accepts, or you may be on a different world setting.
What to do
Switch the position to "Show all known symbols", or check your world setting and try the other puzzle variant.
I don't know which tile I'm holding
Likely cause
The solver cannot read the tiles from your screen, so it cannot identify them for you.
What to do
Open the tile reference below and compare the symbols listed for this puzzle with the tile in your hands.
My layout looks different from this board
Likely cause
Some puzzles change their position count with your world setting.
What to do
Check the world setting above. The number of positions updates for 2-player, 3-player and 4+.
Other Peg Tile puzzles
Popular tile puzzles
Invisible Ink
5 positions · Symbols change · Order generated during play
Observation Room
5 positions · Symbols change · Order generated during play
Optical Telegraph
5 positions · Use your current clue · Order tied to your save
Tile Thief
4 positions · Mixed symbol groups · Order tied to your save
Scout Bombs
12 positions · Two symbols, repeats allowed · Order generated during play
Blindfold Fishtrap
3 positions · Use your current clue · Order tied to your save
Poet And Pontiff
7 positions · Choose from a large symbol pool · Order generated during play
Show all 17 tile puzzles
Indoor Semaphore
5 positions · Symbols change · Order generated during play
Giostra
5 positions · Symbols change · Order generated during play
Stanze delle sciarade
5 positions · Symbols change · Order generated during play
Ballerino e selettore
5 positions · Symbols change · Order generated during play
Caccia alle uova
Placements, not an order · Placements
Poet And Priest
5 positions · Symbols change · Order generated during play
Ring Room
3 positions · Depends on your world setting · Order generated during play
Cantante e selettore
5 positions · Symbols change · Order generated during play
Sportello
5 positions · Symbols change · Order generated during play
Trap Room
5 positions · Symbols change · Order generated during play
Tile reference
The symbol families this solver knows about and how many symbols each one holds. You do not need any of this to check a board.
Symbol set A
9 symbols
Symbol set B
9 symbols
No published puzzle uses this family as its default yet.
Priest symbols
Priest A1–A9
Symbol set D
9 symbols
Scout markers
12 placements of B1 / B2
Priest symbols, full pool
36 symbols (Priest A1–D9)
Round tile
1 round tile, repeats allowed
Why another answer may differ
Some tile puzzles choose their sequence while you play, or take it from your current save. A finished order from someone else can therefore be a valid order that your game never shows.
The order is not fixed for everyone
Two players standing at the same puzzle can be asked for different orders, even when both use the right tiles.
Read your own clue
Match what your game is showing right now instead of copying a finished order from a guide or a screenshot.
Related tools
Big Walk Peg Tile Solver FAQ
- Le risposte di Peg Tile in Big Walk sono sempre le stesse?
- No. Molti puzzle di tessere scelgono la sequenza mentre giochi. I simboli accettati da una posizione restano gli stessi, ma l’ordine finale di un altro giocatore non corrisponderà alla tua partita. Perché le risposte differiscono →
- Perché la mia sequenza di tessere non corrisponde a quella di un’altra guida?
- Le guide di solito registrano una sola partita. Controlla qui la tua tavola, poi leggi l’indizio che mostra la tua partita invece di copiare i simboli di quell’altra. Controlla la tua tavola →
- Il Peg Tile Solver può darmi la risposta esatta?
- Conferma che ogni posizione accetti la tessera che vi hai messo e indica la posizione che ne rifiuta una. Non può produrre l’ordine finale, perché lo decide la tua partita. Cosa controlla il risolutore →
- Cosa significa specifico del salvataggio?
- In alcuni puzzle il gioco memorizza l’ordine finale insieme al salvataggio. Due salvataggi davanti allo stesso puzzle possono richiedere ordini diversi anche se ogni posizione accetta gli stessi simboli. Perché le risposte differiscono →
- Perché tutte le mie tessere si adattano ma il puzzle fallisce comunque?
- Tessere accettate significa solo che i gruppi sono giusti; non dicono nulla sull’ordine. Confronta il tuo ordine con l’indizio della tua partita attuale, conferma il numero di giocatori e assicurati che il passaggio di conferma del puzzle si sia attivato. Risoluzione dei problemi →
- La disposizione delle tessere cambia con il numero di giocatori?
- Nella maggior parte dei puzle di tessere no. Ring Room è quello in cui il numero di posizioni cambia tra mondi da 2, 3 e 4 o più giocatori, quindi imposta il numero di giocatori prima di controllare qualsiasi cosa lì. Imposta il numero di giocatori →
- Quali puzzle di Big Walk usano i Peg Tile?
- Invisible Ink, Optical Telegraph, Tile Thief, Scout Bombs, Blindfold Fishtrap, Poet and Pontiff, Ring Room e gli altri puzzle di tessere elencati sotto il risolutore. Elenco dei puzzle di tessere →
- Perché il puzzle si è azzerato dopo che ho inserito le tessere?
- Una posizione è stata rifiutata, quindi il puzzle ha svuotato la tavola invece di completarsi. Il risolutore indica quella posizione così puoi correggerla per prima. Risoluzione dei problemi →